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【C#】开新坑之飞行棋小游戏

跟着教程写了一个飞行棋控制台小游戏(

效果图

代码参考

namespace 飞行棋项目 {
    class Game {
        //使用静态字段模拟全局变量
        //游戏地图数组
        //默认全0
        public static int[] Maps = new int[100];
        //存储玩家的坐标
        public static int[] PlayerPos = new int[2];
        //存储图标映射
        public static String[] Icon = new String[5] { "□", "◎", "☆", "▲", "卐" };
        //存储玩家姓名
        public static String[] PlayerNames = new String[2];
        //存储玩家游戏暂停状态
        public static bool[] PlayerPauseStatus = new bool[2]; //默认false
        public static void Main(String[] args) {
            MainMenu();
            Console.Write("\n请输入玩家A的姓名:");
            PlayerNames[0] = Console.ReadLine();
            while (PlayerNames[0] == "")
            {
                Console.Write("玩家A的姓名不能为空,请重新输入:");
                PlayerNames[0] = Console.ReadLine();
            }
            Console.Write("请输入玩家B的姓名:");
            PlayerNames[1] = Console.ReadLine();
            while (PlayerNames[1] == "" || PlayerNames[1] == PlayerNames[0])
            {
                if(PlayerNames[1] == "")
                    Console.Write("玩家B的姓名不能为空,请重新输入:");
                if (PlayerNames[1] == PlayerNames[0])
                    Console.Write("玩家姓名重复,请重新输入:");
                PlayerNames[1] = Console.ReadLine();
            }
            //清屏
            Console.Clear();
            MainMenu();
            Console.WriteLine("{0}玩家用A表示",PlayerNames[0]);
            Console.WriteLine("{0}玩家用B表示", PlayerNames[1]);
            InitGameMap();
            DrawMap();
            //开始循环,即当玩家A和玩家B没有一个人在终点时候,两个玩家不停的去玩游戏
            while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
            {
                //判断是否处于暂停状态
                if (!PlayerPauseStatus[0])
                {
                    PlayGame(0);
                    //判断是否获胜
                    if (PlayerPos[0] >= 99)
                    {
                        Console.ForegroundColor = ConsoleColor.Green;
                        Console.WriteLine("玩家{0}获胜", PlayerNames[0]);
                        Console.ForegroundColor = ConsoleColor.White;
                        break;
                    }
                }
                else
                {
                    Console.WriteLine("玩家{0}处于坐牢状态,所以这把是{1}的回合", PlayerNames[0], PlayerNames[1]);
                    //跳过当前回合并重置暂停状态
                    PlayerPauseStatus[0] = false;
                }

                if (!PlayerPauseStatus[1])
                {
                    PlayGame(1);
                    if (PlayerPos[1] >= 99)
                    {
                        Console.ForegroundColor = ConsoleColor.Green;
                        Console.WriteLine("玩家{0}获胜", PlayerNames[1]);
                        Console.ForegroundColor = ConsoleColor.White;
                        break;
                    }
                }
                else
                {
                    Console.WriteLine("玩家{0}处于坐牢状态,所以这把是{1}的回合", PlayerNames[1], PlayerNames[0]);
                    PlayerPauseStatus[1] = false;
                }

            }//while
        }
        /// <summary>
        /// 输出主菜单标题
        /// </summary>
        public static void MainMenu()
        {
            Console.ForegroundColor= ConsoleColor.Green ;
            Console.WriteLine("+++++++++++++++++++++++++");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("+++++++++++++++++++++++++");
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("++++++飞行棋小游戏+++++++");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("+++++++++++++++++++++++++");
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("+++++++++++++++++++++++++");
            Console.ForegroundColor = ConsoleColor.White;
        }
        /// <summary>
        /// 初始化地图
        /// </summary>
        public static void InitGameMap() {
            int[] luckyturn = { 6, 23, 40, 55, 69, 83 };// 1幸运轮盘😊
            for (int i = 0; i < luckyturn.Length; i++)
            {
                Maps[luckyturn[i]] = 1;
            }
            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//2地雷💣
            for (int i = 0; i < landMine.Length; i++)
            {
                Maps[landMine[i]] = 2;
            }
            int[] pause = { 9, 27, 60, 93 };//3暂停回合😅
            for (int i = 0; i < pause.Length; i++)
            {
                Maps[pause[i]] = 3;
            }
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//4时空隧道🚀
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Maps[timeTunnel[i]] = 4;
            }
            //遍历
        }
        /// <summary>
        /// 打印地图 □◎☆▲卐
        /// </summary>
        public static void DrawMap() {
            //画图例
            Console.WriteLine("图例:幸运轮盘:◎  地雷:☆ 暂停:▲ 时空隧道:卐");
            //第一横行
            for (int i = 0; i < 30; i++)
            {
                Console.Write(DrawStringMap(i));
            }
            //第一竖行
            for (int i = 30; i < 35 ; i++)
            {
                Console.Write("\n");
                //使用空格填充
                for (int j = 0; j <= 28; j++)
                {
                    Console.Write("  ");
                }
                //画真正的地图
                Console.Write(DrawStringMap(i));
            }
            //手动换一行
            Console.WriteLine();
            //第二横行
            for (int i = 64; i >= 35; i--)
            {
                Console.Write(DrawStringMap(i));
            }
            //换行
            Console.WriteLine();
            //第二竖行
            for (int i = 65; i <= 69; i++)
            {
                Console.WriteLine(DrawStringMap(i));
            }
            //第三横行
            for (int i = 70; i <= 99; i++)
            {
                Console.Write(DrawStringMap(i));
            }
            //换行
            Console.WriteLine();
        }
        /// <summary>
        /// 返回字符串地图图标
        /// </summary>
        /// <param name="i">坐标</param>
        /// <returns>返回图标字符串</returns>
        public static String DrawStringMap(int i) 
        {
            string s = null;
            //如果玩家A和玩家B的坐标相同,且未越界,画一个尖括号
            if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
            {
                Console.ForegroundColor = ConsoleColor.Green;
                s = "<>";
            }
            else if (PlayerPos[0] == i)
            {
                Console.ForegroundColor = ConsoleColor.Red;
                s = "A";
            }
            else if (PlayerPos[1] == i)
            {
                Console.ForegroundColor = ConsoleColor.Blue;
                s = "B";
            }
            else
            {
                Console.ForegroundColor = ConsoleColor.White;
                //输出地图图标
                s = Icon[Maps[i]];

            }
            return s;
        }
        /// <summary>
        /// 玩游戏主方法
        /// </summary>
        public static void PlayGame(int playerNumber) {
            Random rand = new Random();
            int rNumber = rand.Next(1, 7);
            Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[playerNumber]);
            //按下的键不显示在控制台上
            Console.ReadKey(true);
            Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber],rNumber);
            ChangePos(playerNumber, rNumber);
            Console.ReadKey(true);
            Console.WriteLine("{0}按任意键开始行动", PlayerNames[playerNumber]);
            Console.ReadKey(true);
            Console.WriteLine("{0}行动完成", PlayerNames[playerNumber]);
            Console.ReadKey(true);
            //玩家A有可能猜到了玩家B 或者方块 地雷等等
            if (PlayerPos[playerNumber] == PlayerPos[1-playerNumber])
            {
                Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1-playerNumber], PlayerNames[1-playerNumber]);
                ChangePos(1-playerNumber, -6);
                Console.ReadKey();
            }
            else //踩到了关卡
            {
                switch (Maps[PlayerPos[playerNumber]])
                {
                    case 0:
                        Console.WriteLine("玩家{0}踩到了方块,什么也没发生", PlayerNames[playerNumber]);
                        Console.ReadKey(true);
                        break;

                    case 1:
                        Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1:交换位置,2:轰炸对方", PlayerNames[playerNumber]);
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input == "1")
                            {
                                Console.WriteLine("玩家{0}选择和玩家{1}交换位置", PlayerNames[playerNumber], PlayerNames[1-playerNumber]);
                                int tmp = PlayerPos[playerNumber];
                                PlayerPos[playerNumber] = PlayerPos[1-playerNumber];
                                PlayerPos[1-playerNumber] = tmp;
                                Console.ReadKey(true);
                                Console.WriteLine("交换完成,按任意键继续游戏");
                                Console.ReadKey(true);
                                break;
                            }
                            else if (input == "2")
                            {
                                Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退六格", PlayerNames[playerNumber], PlayerNames[1-playerNumber], PlayerNames[1-playerNumber]);
                                Console.ReadKey(true);
                                ChangePos(1-playerNumber, -6);
                                Console.WriteLine("玩家{0}退了6格", PlayerNames[1-playerNumber]);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                Console.WriteLine("请输入正确的数值!");
                                input = Console.ReadLine();
                            }
                        }
                        break;

                    case 2:
                        Console.WriteLine("玩家{0}踩到了地雷,退6格", PlayerNames[playerNumber]);
                        ChangePos(playerNumber, -6);            
                        Console.ReadKey(true);
                        break;

                    case 3:
                        Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerNames[playerNumber]);
                        PlayerPauseStatus[playerNumber] = true;
                        Console.ReadKey(true);
                        break;

                    case 4:
                        Console.WriteLine("玩家{0}踩到了时空隧道,前进十格",PlayerNames[playerNumber]);
                        ChangePos(playerNumber, 10);                   
                        Console.ReadKey(true);
                        break;

                }//switch
            }//else
            Console.Clear();
            DrawMap();
        }
        /// <summary>
        /// 当玩家坐标发生改变时调用此方法
        /// </summary>
        /// <param name="playerNumber">玩家序号</param>
        /// <param name="step">前进的步长,如是负数,为后退</param>
        public static void ChangePos(int playerNumber,int step)
        {

                PlayerPos[playerNumber] += step;
                if (PlayerPos[0] < 0)
                {
                    PlayerPos[0] = 0;
                }
                if (PlayerPos[1] < 0)
                {
                    PlayerPos[1] = 0;
                }

                //如果A越界
                if (PlayerPos[0] >= 99)
                {
                    PlayerPos[0] = 99;
                }
                //如果B越界
                if (PlayerPos[1] >= 99)
                {
                    PlayerPos[1] = 99;
                }

        }

    }

}
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